Change Log

Boxedwine19R1 (svn 966)

Builds (all include Wine 1.7.55 and Wine 4.0)

  • BoxedWine19R1.exe
    Windows installer for 64-bit machines.
  • BoxedWine19R1-32bit.exe
    Windows installer for 32-bit machines, including Windows XP
  • BoxedWine19R1.zip
    Windows 32-bit and 64-bit binaries, no installer. You can download this if you just want the file systems to use if you make your own builds.

2019-09-18 (svn 966)

Changes from 19R1 Beta 2

  • Added new UI to manage games and containers for Windows and Mac builds
  • Added Wine 4.0 file system
  • Windows build can now integrate with the OS to launch 16-bit apps directly from Explorer (Container setting)

2019-08-11 (svn 911)

Changes from 19R1 Beta 1

  • Fixed bugs in the Windows 64-bit build
  • Added support for SSE instructions, and bumped the CPU to be reported as a Pentium 3
  • Enabled support for Direct 3D, this is experimental, so if you are lucky maybe 50% of the Direct 3D games you try will work. You should probably stick to games around the year 2000 or before.

2019-06-30

Changes from 18R2

  • Added 64-bit build with a multi-threaded binary translator. This 64-bit should be a lot faster than the 32-bit build.
  • The 64-bit beta build will have some bug and random crashes

2018-12-04

Changes from 2018 R1

  • Added support for Wine 3.1 (some games work better, some worse)
  • Added a dynamic recompiler, should be more than 2x faster than 2018 R1
  • No longer uses the -m argument to specify memory, it will be dynamically allocated
  • Supports -bpp 8 command line argument for games that need the emulated desktop to start in 8-bit
  • Fixed some 8-bit color games, like MDK
  • Added Midi support for the Windows build
  • Fixed a floating point issue. Games that used Visual Basic runtime that had an overflow error are fixed by this.

Known Issue

  • Copy/Paste works with Wine 1.6, but broke in Wine 1.7 which is now the default version for the Windows build

Performance

  • VideoDD first test

18R1 7.7M Pixels per Second
18R2 19.9M Pixels per Second

  • Quake 2, quake2.exe +timedemo 1 +map demo1.dm2
    18R1 10.0 fps
    18R2 24.5 fps
  • MDK performance test
    18R1 79
    18R2 170